MOHAMMAD NAUMAN HAFIZ'S WEBSITE
(http://members.fortunecity.com/doghell)
WINTER TERM PROJECT
(this site has been optimized for 1024x768x32 screen resolution and colour depth)
NOTE: You can click on the pictures to see larger versions.
Still Life
The following picture was my first modeled scene with 3d Studio Max. Starting with a sphere I made the fruit. The wine bottle was modeled by drawing a line with the curved shape of the bottle and rotating it 360 degrees. I made a reflection map for the wine bottle by taking a rendered picture of the scene from the wine bottles position. The reflection map is mapped around the bottle and thus we are able to see a reflection of the orange in the wine bottle. I placed a light east of the scene and set the objects to cast shadows.
Still Life Update
I updated the still life scene. Here I made a much better reflection on the wine bottle. I added the some small details like the cork and stem and in the next picture the knife. I also changed the lighting a bit making it more atmospheric.
Balls
Here we see the amount of realism and detail we can achieve from a simple scene of two balls placed in a room. I made the room a cube like structure with one side open. A camera was placed looking into the open side so a similar picture is obtained everytime I render the scene. Two spheres were placed in the room.
In the following scenes you can see progressively how things developed as I change the properties of the materials which the objects were made of and the lights.
(The final scene shows the complete work.)
In the first picture the balls were made slightly transparent.
In the second picture the balls were made very reflective and 'ray tracing' was used to calculate accurate reflections.
In the third picture the walls and the balls were made very reflective and 'ray tracing' was used again to calculate accurate reflections.
Ping Pong Animation
The following link is to an animation I made of a ping pong (table tennis) game. It was rendered at 640 by 480 resolution and is approximately 5 megabytes in size and 5 seconds long.
The whole movie is made up of 130 frames which I animated. In this scene I first modeled the ping pong table with the ball. Then i went on to make the stadium which you see in the background and the lights. I modeled the racquets seperatly and added them into the scene with the 'merge' command. Then using 'trajectories' I made all the animations. Trajectories let you see exactly how the object is moving with each frame as they form a line of movement for the object. This makes building the animation much simpler. Next I added the camera and animated it with the ping pong game. The final part was to add the reflections and textures to the materials.
This small scene shows how much time and energy it takes to make an animation as these five seconds of animation took me a lot of time. The final render took a little under 5 hours for the computer to do mainly due to the resolution (640 by 480) I selected and the reflections, lights, and shadows in the scene.
Movie Details:
length: 5.458 sec
video format: 640 x 480, 24 bits, 131 Frames, 24.001 Frames/Sec, 904 KB/Sec, Cinepak Codec
Castle Movie
This movie is of a large scene I modeled with a castle and a waterfall and mountains in the background. There are no real animations in this movie, its just the camera which is animated and is moving through the scene. There are a total of 1400 frames in this movie and running at 30 frames per second the total movie length is around 45 seconds. The .AVI file weighs in at around 18 megs. I had initially planned on rendering the movie at 640x480 but it was taking 60+ hours to render so I bumped it down to 320x240 which brought rendering time down to 10 hours.
view high-quality movie (CASTLE_HIGH.AVI)
view low-quality movie (CASTLE_LOW.AVI) [The DIVX codec is required to play this movie.]
UPDATE: I could not upload the proper movie because the hosts of my website have a file size limit of 5 meg limit. Therefore I converted the movie to a total of 700 frames and applied some compression methods which degraded the image quality to a certain extent.
Note to Professor: I will show you the full movie as it was meant to be when I get back to college.
This whole scene took by far the greatest amount of effort and skill as for modeling the scene I had to make many of the objects myself (such as the dragon, the hills, the waterfall etc.) by transforming the vertices. The camera movement was animated again using trajectories. The textures were either made by myself or taken from other sources.
Movie Details:
length: 23.366 sec
video format: 320 x 240, 24 Bits, 701 Frames, 30.001 Frames/Sec, 124 KB/Sec, DIVXMPG4 V3
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Here are links to the scenes and models I made for your viewing pleasure.
NOTE: They are all in the 3D studio MAX scene format. You can download a shareware program such as 3D Exploration to view the scenes.
All SCENES zipped together (scenes.zip)
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3D animation software: 3D Studio MAX R3.1
Other software: Paint Shop Pro v7.0, Minesweeper
"The End is Near but Near is so Far and Far is the Unreachable"
-Anonymous